Try To Reach The Abyss Upgrade Points Guide: How to Earn and Spend Them
Every new outpost in Try To Reach The Abyss awards a free upgrade point. Learn where to open the Upgrade Store and what Speed gains, hull and torpedo upgrades cost.
Upgrade points in Try To Reach The Abyss
Quick answer
You earn one free upgrade point for every new outpost you reach, and you spend those points at an outpost's Upgrade Store to improve your Speed gains, hull, or torpedoes.
- Earning: reaching the next outpost gives you safety plus one free upgrade point — no Robux needed.
- Spending: open the store at an outpost platform and choose from the Speed Gain, Upgrade Rate, Hull and Torpedo Damage entries in the UPGRADES tab.
- First upgrade: your first upgrade is free — it uses 1 upgrade point and costs no Robux.
The official game description sums it up: "Reach the next outpost for safety and a free upgrade point." The store inside the game repeats the same rule — "Every new outpost earns 1 free upgrade point." So the core loop is simple: follow the outpost marker, step out of your submarine when you arrive, and bank a point that you can immediately put back into your submarine.
How to earn upgrade points
Upgrade points come from outpost progression. Each time you reach a new outpost, the game awards one free point. The store UI shows your current balance as a count — for example "0 UPGRADE POINTS" or "1 UPGRADE POINT" — so you can check what you have available at any outpost store.
To actually collect the point and use it, you need to find the store. Upgrades are accessed at outpost platforms through an "Upgrade Store" interaction:
- Follow the outpost marker and dock at the platform.
- Step out of your submarine (this is also how you earn Speed at outposts).
- Walk to the UPGRADES stall on the platform.
- When the proximity prompt appears — "E", "Upgrade Store", "Open Store" — press E to open the store.
Your balance, the available upgrades and your point count are all displayed inside the store screen.
What you can spend upgrade points on
The official how-to-play instructions say it directly: "Spend upgrade points to improve your Speed gains, hull, and torpedoes." Those three categories map to four upgrade entries in the store's UPGRADES tab:
| Upgrade | What it does | Example preview from one recorded player's state |
|---|---|---|
| Speed Gain | Get more Speed from each award | Speed per award +20 -> +40; later, +70 -> +90 |
| Upgrade Rate | Earn Speed more often | Time between awards every 1.0s -> 0.9s; later, every 0.9s -> 0.8s |
| Hull | More health for your submarine | Max health 225 -> 250 |
| Torpedo Damage | Each torpedo hits harder | — |
A few notes on reading this table:
- The exact numbers are previews from one recorded player's store screens, not a universal progression schedule. Your own values will depend on your current upgrade state. What the entries show is the shape of each upgrade: Speed Gain raises the amount of Speed per award, Upgrade Rate shortens the wait between awards, Hull raises max health, and Torpedo Damage increases per-torpedo damage.
- Buttons read things like "FREE — USE 1 POINT" and "UPGRADE — 1 POINT", reflecting that each upgrade costs one point.
- The very first upgrade is free of Robux cost by design: the store states "Your first upgrade is free: it uses 1 upgrade point, no Robux."
Speed upgrades vs. survivability upgrades
Speed Gain and Upgrade Rate both feed the same goal — moving faster overall — but in different ways. Speed Gain increases what each Speed award gives you, while Upgrade Rate makes those awards arrive more often. Hull and Torpedo Damage instead prepare you for what's ahead: more health to survive deeper zones, and harder-hitting torpedoes for the sea monsters down there.
How you split points between them is your call; the game supports all three spending categories equally through the same store.
Related store and progression systems
The outpost store has two tabs: UPGRADES, where upgrade points are spent, and RESEARCH. The Research side works on a different currency — you fire torpedoes and collect Research Data to unlock abilities, which is a separate progression track from upgrade points. For the full picture of how these systems fit together, see the progression guide, and for earning the points themselves faster, the outposts guide and how to level up pages cover outpost travel and leveling in detail.
Paid shortcuts
Alongside the free upgrade-point system, the experience also offers paid developer products that mirror upgrade ranks, including "Speed Gain rank" (R$ 9), "Upgrade Rate rank" (R$ 9), "Hull rank" (R$ 3), "Weapon Damage rank" (R$ 3), various Multishot volley products (R$ 29–99) and "Final Upgrade Rate" (R$ 49). These are optional Robux purchases — the outpost route described above awards upgrade points for free. For other optional purchases, see the game passes overview.
For more on what each upgrade line does long-term, the dedicated pages cover speed gain upgrades, hull upgrades, the torpedoes guide and the abilities guide for the Research Data side.
Related Guides
Speed Gain Upgrades
Read Speed Gain previews, spend upgrade points, and compare larger Speed awards with the separate Upgrade Rate stat.
Torpedoes and Damage Upgrades
Find the Torpedo Damage upgrade at outpost stores and understand how torpedoes connect combat with Research Data.
Find and Use Outposts
Follow numbered markers, collect a free upgrade point, earn Speed, and use the stores at outposts.
