Try To Reach The Abyss Autopilot Game Pass Explained
What the Autopilot game pass in Try To Reach The Abyss costs, how to buy it, and what the listing does and doesn't cover.
Quick answer
The Autopilot game pass in Try To Reach The Abyss is one of the game's paid Roblox passes, listed at R$ 99. It was added to the game's pass shop on 10/11/26 and is currently on sale, so you can buy it directly from the game's store page while that status holds.
- Price: R$ 99 (mid-range among the game's currently on-sale passes).
- Where to buy: the game's own pass shop listing on Roblox.
- What it does in-game: the listing does not document activation steps or exact effects — see the section below before spending.
The Autopilot game pass in Try To Reach The Abyss is one of the game's paid Roblox passes, listed at R$ 99. It was added to the game's pass shop on 10/11/26 and is currently on sale, so you can buy it directly from the game's store page while that status holds.
Autopilot

Autopilot
Game pass
What the listing confirms
The pass shop currently shows six passes on sale, ranging from R$ 59 to R$ 499, with Autopilot sitting in the middle of that range. For comparison, the other passes listed at the same time are:
- Abyss Ray – R$ 499
- 2x Hull – R$ 300
- 2x Speed Gain – R$ 139
- 2x Submarine Speed – R$ 99
- Autopilot – R$ 99
- Homing Shots – R$ 59
Three older Multishot passes (2, 4, and 6 shots per volley) are off-sale, so they can't be bought at the moment. If you're weighing Autopilot against the others, the game passes overview and the best game passes page cover how the passes compare, including the separate choice between 2x Speed Gain and 2x Submarine Speed, which sit near Autopilot in price.
Buying the pass
Like any Roblox game pass, you buy Autopilot from the game's pass shop listing: open Try To Reach The Abyss on Roblox, go to its store section for passes, and purchase the Autopilot entry for R$ 99. Prices and availability can change over time, so treat the current shop listing as the source of truth rather than any fixed figure.
Using it if you own it
Here's the honest limit of what this page can promise: the material behind this article confirms that the pass exists, what it's called, and what it costs — it does not document the pass's in-game activation steps or exact effects. The name suggests it relates to steering your submarine automatically, but that inference is not confirmed by the listing itself, so don't rely on it when deciding what the pass will do for you.
If you already own the pass, the practical route is to check how it presents itself in-game: pass perks usually surface through the game's own menus or controls once purchased. The submarine controls guide covers normal manual steering if you want a baseline to compare against, and the how to play guide is the right starting point if you're new to the game overall.
If you're deciding whether to spend R$ 99 before knowing exactly what it does, it's reasonable to wait until you can see the perk demonstrated in-game or check whether the developers have described it on the updates page. Robux spent on a pass whose effect you can't verify yet is the main risk here — the price is mid-range for this game, but it's still real money, and the listing alone doesn't tell you how the pass changes your dives.
Related guides
Autopilot, if it automates travel, would sit alongside the systems that affect how fast and how far you can go. For those, see the guides on getting speed, speed gain upgrades, and reaching the abyss — these cover the free progression routes that passes sit on top of.
For code availability, see the Codes page.
Related Guides
Submarine Controls
Learn the boarding prompt, basic outpost navigation, and why leaving your submarine matters when you arrive.
Choosing Game Passes
Compare purchase options by listed price and intended goals while checking which pass effects remain undocumented.
How to Get Speed
Earn Speed by stepping out at outposts, then improve awards through Speed Gain and Upgrade Rate upgrades.
